In the article “The
Spirit of Sharing” by Carol Vogel of the New York Times, technology within the
museum is discussed. The article views how various museums have used technology
to gain audience and better connect with them. The article primarily focuses on
the Brooklyn Museum, which uses social media websites like Facebook, Flickr,
YouTube, Four Square and Twitter to connect with over 180,000 followers online.
It is with these social media sites that museums receive feedback regarding the
museum and comments about how effective exhibits were. It is the main objective
of technology officers like Shelley Bernstein of the Brooklyn Museum, to engage
the museum audience with interactive projects, announcements, posts, blogs and
many other elements that makes social media an effective communication tool.
Specifically, many
institutions have used technology to increase audiences and promote learning.
The Indianapolis Museum of Art allows web users to track the museums endowment,
membership, number of visitors and how much energy the museum is using. The San
Francisco Museum of Modern Art took pictures of various behind the scenes
activities in the museum and posted them on Facebook, so viewers could see what
was happening. At the Metropolitan Museum of Art’s website, users can interact
with a connections tab to talk to a museum educator and a media producer and
discuss works in the collection. Similarly, the Met created an online date
night to showcase various pieces of romantic art on Valentine’s Day.
Overall, many social
media websites help to greatly increase the population of a museums audience.
At the Indianapolis Museum of Art in 2010, the population which came through
the doors was 430,000 visitors however; the website attracted over a million
users. Another successful institution, the Guggenheim, started a YouTube Play
project which took user submitted videos about art in their life. Then the
Guggenheim took these videos and created a video-art Biennal, which was overly
successful with more than 24 million views. Also, many museums are coming out
with free apps that allow users to interact with museums quickly and very
easily via a cellphone. These are overly successful as well, specifically the
app for the Met, which has over 40,000 downloads at the iPhone app store.
As the article
describes, there are numerous problems associated with implementing new
technology. One example of this is how museums install wireless internet and
computer systems in old buildings, so visitors can use their own personal
devices such as a phone or Ipad. Another issue would be institutions getting
caught up in fads. Getting too extreme in technology could cause an audience
not to focus on what the museum contains, which could cause people to leave
without being instructed. Secondly, getting too involved into social media
could cause an audience to be less attracted to an institution as result of
feeling overwhelmed by technology.
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